SocketBuffer.h 5.1 KB

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  1. /* <!-- copyright */
  2. /*
  3. * aria2 - The high speed download utility
  4. *
  5. * Copyright (C) 2010 Tatsuhiro Tsujikawa
  6. *
  7. * This program is free software; you can redistribute it and/or modify
  8. * it under the terms of the GNU General Public License as published by
  9. * the Free Software Foundation; either version 2 of the License, or
  10. * (at your option) any later version.
  11. *
  12. * This program is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. * GNU General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU General Public License
  18. * along with this program; if not, write to the Free Software
  19. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  20. *
  21. * In addition, as a special exception, the copyright holders give
  22. * permission to link the code of portions of this program with the
  23. * OpenSSL library under certain conditions as described in each
  24. * individual source file, and distribute linked combinations
  25. * including the two.
  26. * You must obey the GNU General Public License in all respects
  27. * for all of the code used other than OpenSSL. If you modify
  28. * file(s) with this exception, you may extend this exception to your
  29. * version of the file(s), but you are not obligated to do so. If you
  30. * do not wish to do so, delete this exception statement from your
  31. * version. If you delete this exception statement from all source
  32. * files in the program, then also delete it here.
  33. */
  34. /* copyright --> */
  35. #ifndef D_SOCKET_BUFFER_H
  36. #define D_SOCKET_BUFFER_H
  37. #include "common.h"
  38. #include <string>
  39. #include <deque>
  40. #include <memory>
  41. namespace aria2 {
  42. class SocketCore;
  43. struct ProgressUpdate {
  44. virtual ~ProgressUpdate() {}
  45. virtual void update(size_t length, bool complete) = 0;
  46. };
  47. class SocketBuffer {
  48. private:
  49. class BufEntry {
  50. public:
  51. BufEntry(std::unique_ptr<ProgressUpdate> progressUpdate)
  52. : progressUpdate_(std::move(progressUpdate))
  53. {
  54. }
  55. virtual ~BufEntry() {}
  56. virtual ssize_t send(const std::shared_ptr<SocketCore>& socket,
  57. size_t offset) = 0;
  58. virtual bool final(size_t offset) const = 0;
  59. virtual size_t getLength() const = 0;
  60. virtual const unsigned char* getData() const = 0;
  61. void progressUpdate(size_t length, bool complete)
  62. {
  63. if (progressUpdate_) {
  64. progressUpdate_->update(length, complete);
  65. }
  66. }
  67. private:
  68. std::unique_ptr<ProgressUpdate> progressUpdate_;
  69. };
  70. class ByteArrayBufEntry : public BufEntry {
  71. public:
  72. ByteArrayBufEntry(unsigned char* bytes, size_t length,
  73. std::unique_ptr<ProgressUpdate> progressUpdate);
  74. virtual ~ByteArrayBufEntry();
  75. virtual ssize_t send(const std::shared_ptr<SocketCore>& socket,
  76. size_t offset) CXX11_OVERRIDE;
  77. virtual bool final(size_t offset) const CXX11_OVERRIDE;
  78. virtual size_t getLength() const CXX11_OVERRIDE;
  79. virtual const unsigned char* getData() const CXX11_OVERRIDE;
  80. private:
  81. unsigned char* bytes_;
  82. size_t length_;
  83. };
  84. class StringBufEntry : public BufEntry {
  85. public:
  86. StringBufEntry(std::string s,
  87. std::unique_ptr<ProgressUpdate> progressUpdate);
  88. virtual ssize_t send(const std::shared_ptr<SocketCore>& socket,
  89. size_t offset) CXX11_OVERRIDE;
  90. virtual bool final(size_t offset) const CXX11_OVERRIDE;
  91. virtual size_t getLength() const CXX11_OVERRIDE;
  92. virtual const unsigned char* getData() const CXX11_OVERRIDE;
  93. private:
  94. std::string str_;
  95. };
  96. std::shared_ptr<SocketCore> socket_;
  97. std::deque<std::unique_ptr<BufEntry>> bufq_;
  98. // Offset of data in bufq_[0]. SocketBuffer tries to send bufq_[0],
  99. // but it cannot always send whole data. In this case, offset points
  100. // to the data to be sent in the next send() call.
  101. size_t offset_;
  102. public:
  103. SocketBuffer(std::shared_ptr<SocketCore> socket);
  104. ~SocketBuffer();
  105. // Don't allow copying
  106. SocketBuffer(const SocketBuffer&) = delete;
  107. SocketBuffer& operator=(const SocketBuffer&) = delete;
  108. // Feeds data pointed by bytes with length len into queue. This
  109. // object gets ownership of bytes, so caller must not delete or
  110. // later bytes after this call. This function doesn't send data. If
  111. // progressUpdate is not null, its update() function will be called
  112. // each time the data is sent. It will be deleted by this object. It
  113. // can be null.
  114. void pushBytes(unsigned char* bytes, size_t len,
  115. std::unique_ptr<ProgressUpdate> progressUpdate = nullptr);
  116. // Feeds data into queue. This function doesn't send data. If
  117. // progressUpdate is not null, its update() function will be called
  118. // each time the data is sent. It will be deleted by this object. It
  119. // can be null.
  120. void pushStr(std::string data,
  121. std::unique_ptr<ProgressUpdate> progressUpdate = nullptr);
  122. // Sends data in queue. Returns the number of bytes sent.
  123. ssize_t send();
  124. // Returns true if queue is empty.
  125. bool sendBufferIsEmpty() const;
  126. size_t getBufferEntrySize() const { return bufq_.size(); }
  127. };
  128. } // namespace aria2
  129. #endif // D_SOCKET_BUFFER_H