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							- /* Locking in multithreaded situations.
 
-    Copyright (C) 2005-2006 Free Software Foundation, Inc.
 
-    This program is free software; you can redistribute it and/or modify it
 
-    under the terms of the GNU Library General Public License as published
 
-    by the Free Software Foundation; either version 2, or (at your option)
 
-    any later version.
 
-    This program is distributed in the hope that it will be useful,
 
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 
-    Library General Public License for more details.
 
-    You should have received a copy of the GNU Library General Public
 
-    License along with this program; if not, write to the Free Software
 
-    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
 
-    USA.  */
 
- /* Written by Bruno Haible <bruno@clisp.org>, 2005.
 
-    Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
 
-    gthr-win32.h.  */
 
- #include <config.h>
 
- #include "lock.h"
 
- /* ========================================================================= */
 
- #if USE_POSIX_THREADS
 
- /* Use the POSIX threads library.  */
 
- # if PTHREAD_IN_USE_DETECTION_HARD
 
- /* The function to be executed by a dummy thread.  */
 
- static void *
 
- dummy_thread_func (void *arg)
 
- {
 
-   return arg;
 
- }
 
- int
 
- glthread_in_use (void)
 
- {
 
-   static int tested;
 
-   static int result; /* 1: linked with -lpthread, 0: only with libc */
 
-   if (!tested)
 
-     {
 
-       pthread_t thread;
 
-       if (pthread_create (&thread, NULL, dummy_thread_func, NULL) != 0)
 
- 	/* Thread creation failed.  */
 
- 	result = 0;
 
-       else
 
- 	{
 
- 	  /* Thread creation works.  */
 
- 	  void *retval;
 
- 	  if (pthread_join (thread, &retval) != 0)
 
- 	    abort ();
 
- 	  result = 1;
 
- 	}
 
-       tested = 1;
 
-     }
 
-   return result;
 
- }
 
- # endif
 
- /* -------------------------- gl_lock_t datatype -------------------------- */
 
- /* ------------------------- gl_rwlock_t datatype ------------------------- */
 
- # if HAVE_PTHREAD_RWLOCK
 
- #  if !defined PTHREAD_RWLOCK_INITIALIZER
 
- void
 
- glthread_rwlock_init (gl_rwlock_t *lock)
 
- {
 
-   if (pthread_rwlock_init (&lock->rwlock, NULL) != 0)
 
-     abort ();
 
-   lock->initialized = 1;
 
- }
 
- void
 
- glthread_rwlock_rdlock (gl_rwlock_t *lock)
 
- {
 
-   if (!lock->initialized)
 
-     {
 
-       if (pthread_mutex_lock (&lock->guard) != 0)
 
- 	abort ();
 
-       if (!lock->initialized)
 
- 	glthread_rwlock_init (lock);
 
-       if (pthread_mutex_unlock (&lock->guard) != 0)
 
- 	abort ();
 
-     }
 
-   if (pthread_rwlock_rdlock (&lock->rwlock) != 0)
 
-     abort ();
 
- }
 
- void
 
- glthread_rwlock_wrlock (gl_rwlock_t *lock)
 
- {
 
-   if (!lock->initialized)
 
-     {
 
-       if (pthread_mutex_lock (&lock->guard) != 0)
 
- 	abort ();
 
-       if (!lock->initialized)
 
- 	glthread_rwlock_init (lock);
 
-       if (pthread_mutex_unlock (&lock->guard) != 0)
 
- 	abort ();
 
-     }
 
-   if (pthread_rwlock_wrlock (&lock->rwlock) != 0)
 
-     abort ();
 
- }
 
- void
 
- glthread_rwlock_unlock (gl_rwlock_t *lock)
 
- {
 
-   if (!lock->initialized)
 
-     abort ();
 
-   if (pthread_rwlock_unlock (&lock->rwlock) != 0)
 
-     abort ();
 
- }
 
- void
 
- glthread_rwlock_destroy (gl_rwlock_t *lock)
 
- {
 
-   if (!lock->initialized)
 
-     abort ();
 
-   if (pthread_rwlock_destroy (&lock->rwlock) != 0)
 
-     abort ();
 
-   lock->initialized = 0;
 
- }
 
- #  endif
 
- # else
 
- void
 
- glthread_rwlock_init (gl_rwlock_t *lock)
 
- {
 
-   if (pthread_mutex_init (&lock->lock, NULL) != 0)
 
-     abort ();
 
-   if (pthread_cond_init (&lock->waiting_readers, NULL) != 0)
 
-     abort ();
 
-   if (pthread_cond_init (&lock->waiting_writers, NULL) != 0)
 
-     abort ();
 
-   lock->waiting_writers_count = 0;
 
-   lock->runcount = 0;
 
- }
 
- void
 
- glthread_rwlock_rdlock (gl_rwlock_t *lock)
 
- {
 
-   if (pthread_mutex_lock (&lock->lock) != 0)
 
-     abort ();
 
-   /* Test whether only readers are currently running, and whether the runcount
 
-      field will not overflow.  */
 
-   /* POSIX says: "It is implementation-defined whether the calling thread
 
-      acquires the lock when a writer does not hold the lock and there are
 
-      writers blocked on the lock."  Let's say, no: give the writers a higher
 
-      priority.  */
 
-   while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0))
 
-     {
 
-       /* This thread has to wait for a while.  Enqueue it among the
 
- 	 waiting_readers.  */
 
-       if (pthread_cond_wait (&lock->waiting_readers, &lock->lock) != 0)
 
- 	abort ();
 
-     }
 
-   lock->runcount++;
 
-   if (pthread_mutex_unlock (&lock->lock) != 0)
 
-     abort ();
 
- }
 
- void
 
- glthread_rwlock_wrlock (gl_rwlock_t *lock)
 
- {
 
-   if (pthread_mutex_lock (&lock->lock) != 0)
 
-     abort ();
 
-   /* Test whether no readers or writers are currently running.  */
 
-   while (!(lock->runcount == 0))
 
-     {
 
-       /* This thread has to wait for a while.  Enqueue it among the
 
- 	 waiting_writers.  */
 
-       lock->waiting_writers_count++;
 
-       if (pthread_cond_wait (&lock->waiting_writers, &lock->lock) != 0)
 
- 	abort ();
 
-       lock->waiting_writers_count--;
 
-     }
 
-   lock->runcount--; /* runcount becomes -1 */
 
-   if (pthread_mutex_unlock (&lock->lock) != 0)
 
-     abort ();
 
- }
 
- void
 
- glthread_rwlock_unlock (gl_rwlock_t *lock)
 
- {
 
-   if (pthread_mutex_lock (&lock->lock) != 0)
 
-     abort ();
 
-   if (lock->runcount < 0)
 
-     {
 
-       /* Drop a writer lock.  */
 
-       if (!(lock->runcount == -1))
 
- 	abort ();
 
-       lock->runcount = 0;
 
-     }
 
-   else
 
-     {
 
-       /* Drop a reader lock.  */
 
-       if (!(lock->runcount > 0))
 
- 	abort ();
 
-       lock->runcount--;
 
-     }
 
-   if (lock->runcount == 0)
 
-     {
 
-       /* POSIX recommends that "write locks shall take precedence over read
 
- 	 locks", to avoid "writer starvation".  */
 
-       if (lock->waiting_writers_count > 0)
 
- 	{
 
- 	  /* Wake up one of the waiting writers.  */
 
- 	  if (pthread_cond_signal (&lock->waiting_writers) != 0)
 
- 	    abort ();
 
- 	}
 
-       else
 
- 	{
 
- 	  /* Wake up all waiting readers.  */
 
- 	  if (pthread_cond_broadcast (&lock->waiting_readers) != 0)
 
- 	    abort ();
 
- 	}
 
-     }
 
-   if (pthread_mutex_unlock (&lock->lock) != 0)
 
-     abort ();
 
- }
 
- void
 
- glthread_rwlock_destroy (gl_rwlock_t *lock)
 
- {
 
-   if (pthread_mutex_destroy (&lock->lock) != 0)
 
-     abort ();
 
-   if (pthread_cond_destroy (&lock->waiting_readers) != 0)
 
-     abort ();
 
-   if (pthread_cond_destroy (&lock->waiting_writers) != 0)
 
-     abort ();
 
- }
 
- # endif
 
- /* --------------------- gl_recursive_lock_t datatype --------------------- */
 
- # if HAVE_PTHREAD_MUTEX_RECURSIVE
 
- #  if !(defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP)
 
- void
 
- glthread_recursive_lock_init (gl_recursive_lock_t *lock)
 
- {
 
-   pthread_mutexattr_t attributes;
 
-   if (pthread_mutexattr_init (&attributes) != 0)
 
-     abort ();
 
-   if (pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE) != 0)
 
-     abort ();
 
-   if (pthread_mutex_init (&lock->recmutex, &attributes) != 0)
 
-     abort ();
 
-   if (pthread_mutexattr_destroy (&attributes) != 0)
 
-     abort ();
 
-   lock->initialized = 1;
 
- }
 
- void
 
- glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
 
- {
 
-   if (!lock->initialized)
 
-     {
 
-       if (pthread_mutex_lock (&lock->guard) != 0)
 
- 	abort ();
 
-       if (!lock->initialized)
 
- 	glthread_recursive_lock_init (lock);
 
-       if (pthread_mutex_unlock (&lock->guard) != 0)
 
- 	abort ();
 
-     }
 
-   if (pthread_mutex_lock (&lock->recmutex) != 0)
 
-     abort ();
 
- }
 
- void
 
- glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
 
- {
 
-   if (!lock->initialized)
 
-     abort ();
 
-   if (pthread_mutex_unlock (&lock->recmutex) != 0)
 
-     abort ();
 
- }
 
- void
 
- glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
 
- {
 
-   if (!lock->initialized)
 
-     abort ();
 
-   if (pthread_mutex_destroy (&lock->recmutex) != 0)
 
-     abort ();
 
-   lock->initialized = 0;
 
- }
 
- #  endif
 
- # else
 
- void
 
- glthread_recursive_lock_init (gl_recursive_lock_t *lock)
 
- {
 
-   if (pthread_mutex_init (&lock->mutex, NULL) != 0)
 
-     abort ();
 
-   lock->owner = (pthread_t) 0;
 
-   lock->depth = 0;
 
- }
 
- void
 
- glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
 
- {
 
-   pthread_t self = pthread_self ();
 
-   if (lock->owner != self)
 
-     {
 
-       if (pthread_mutex_lock (&lock->mutex) != 0)
 
- 	abort ();
 
-       lock->owner = self;
 
-     }
 
-   if (++(lock->depth) == 0) /* wraparound? */
 
-     abort ();
 
- }
 
- void
 
- glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
 
- {
 
-   if (lock->owner != pthread_self ())
 
-     abort ();
 
-   if (lock->depth == 0)
 
-     abort ();
 
-   if (--(lock->depth) == 0)
 
-     {
 
-       lock->owner = (pthread_t) 0;
 
-       if (pthread_mutex_unlock (&lock->mutex) != 0)
 
- 	abort ();
 
-     }
 
- }
 
- void
 
- glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
 
- {
 
-   if (lock->owner != (pthread_t) 0)
 
-     abort ();
 
-   if (pthread_mutex_destroy (&lock->mutex) != 0)
 
-     abort ();
 
- }
 
- # endif
 
- /* -------------------------- gl_once_t datatype -------------------------- */
 
- static const pthread_once_t fresh_once = PTHREAD_ONCE_INIT;
 
- int
 
- glthread_once_singlethreaded (pthread_once_t *once_control)
 
- {
 
-   /* We don't know whether pthread_once_t is an integer type, a floating-point
 
-      type, a pointer type, or a structure type.  */
 
-   char *firstbyte = (char *)once_control;
 
-   if (*firstbyte == *(const char *)&fresh_once)
 
-     {
 
-       /* First time use of once_control.  Invert the first byte.  */
 
-       *firstbyte = ~ *(const char *)&fresh_once;
 
-       return 1;
 
-     }
 
-   else
 
-     return 0;
 
- }
 
- #endif
 
- /* ========================================================================= */
 
- #if USE_PTH_THREADS
 
- /* Use the GNU Pth threads library.  */
 
- /* -------------------------- gl_lock_t datatype -------------------------- */
 
- /* ------------------------- gl_rwlock_t datatype ------------------------- */
 
- /* --------------------- gl_recursive_lock_t datatype --------------------- */
 
- /* -------------------------- gl_once_t datatype -------------------------- */
 
- void
 
- glthread_once_call (void *arg)
 
- {
 
-   void (**gl_once_temp_addr) (void) = (void (**) (void)) arg;
 
-   void (*initfunction) (void) = *gl_once_temp_addr;
 
-   initfunction ();
 
- }
 
- int
 
- glthread_once_singlethreaded (pth_once_t *once_control)
 
- {
 
-   /* We know that pth_once_t is an integer type.  */
 
-   if (*once_control == PTH_ONCE_INIT)
 
-     {
 
-       /* First time use of once_control.  Invert the marker.  */
 
-       *once_control = ~ PTH_ONCE_INIT;
 
-       return 1;
 
-     }
 
-   else
 
-     return 0;
 
- }
 
- #endif
 
- /* ========================================================================= */
 
- #if USE_SOLARIS_THREADS
 
- /* Use the old Solaris threads library.  */
 
- /* -------------------------- gl_lock_t datatype -------------------------- */
 
- /* ------------------------- gl_rwlock_t datatype ------------------------- */
 
- /* --------------------- gl_recursive_lock_t datatype --------------------- */
 
- void
 
- glthread_recursive_lock_init (gl_recursive_lock_t *lock)
 
- {
 
-   if (mutex_init (&lock->mutex, USYNC_THREAD, NULL) != 0)
 
-     abort ();
 
-   lock->owner = (thread_t) 0;
 
-   lock->depth = 0;
 
- }
 
- void
 
- glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
 
- {
 
-   thread_t self = thr_self ();
 
-   if (lock->owner != self)
 
-     {
 
-       if (mutex_lock (&lock->mutex) != 0)
 
- 	abort ();
 
-       lock->owner = self;
 
-     }
 
-   if (++(lock->depth) == 0) /* wraparound? */
 
-     abort ();
 
- }
 
- void
 
- glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
 
- {
 
-   if (lock->owner != thr_self ())
 
-     abort ();
 
-   if (lock->depth == 0)
 
-     abort ();
 
-   if (--(lock->depth) == 0)
 
-     {
 
-       lock->owner = (thread_t) 0;
 
-       if (mutex_unlock (&lock->mutex) != 0)
 
- 	abort ();
 
-     }
 
- }
 
- void
 
- glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
 
- {
 
-   if (lock->owner != (thread_t) 0)
 
-     abort ();
 
-   if (mutex_destroy (&lock->mutex) != 0)
 
-     abort ();
 
- }
 
- /* -------------------------- gl_once_t datatype -------------------------- */
 
- void
 
- glthread_once (gl_once_t *once_control, void (*initfunction) (void))
 
- {
 
-   if (!once_control->inited)
 
-     {
 
-       /* Use the mutex to guarantee that if another thread is already calling
 
- 	 the initfunction, this thread waits until it's finished.  */
 
-       if (mutex_lock (&once_control->mutex) != 0)
 
- 	abort ();
 
-       if (!once_control->inited)
 
- 	{
 
- 	  once_control->inited = 1;
 
- 	  initfunction ();
 
- 	}
 
-       if (mutex_unlock (&once_control->mutex) != 0)
 
- 	abort ();
 
-     }
 
- }
 
- int
 
- glthread_once_singlethreaded (gl_once_t *once_control)
 
- {
 
-   /* We know that gl_once_t contains an integer type.  */
 
-   if (!once_control->inited)
 
-     {
 
-       /* First time use of once_control.  Invert the marker.  */
 
-       once_control->inited = ~ 0;
 
-       return 1;
 
-     }
 
-   else
 
-     return 0;
 
- }
 
- #endif
 
- /* ========================================================================= */
 
- #if USE_WIN32_THREADS
 
- /* -------------------------- gl_lock_t datatype -------------------------- */
 
- void
 
- glthread_lock_init (gl_lock_t *lock)
 
- {
 
-   InitializeCriticalSection (&lock->lock);
 
-   lock->guard.done = 1;
 
- }
 
- void
 
- glthread_lock_lock (gl_lock_t *lock)
 
- {
 
-   if (!lock->guard.done)
 
-     {
 
-       if (InterlockedIncrement (&lock->guard.started) == 0)
 
- 	/* This thread is the first one to need this lock.  Initialize it.  */
 
- 	glthread_lock_init (lock);
 
-       else
 
- 	/* Yield the CPU while waiting for another thread to finish
 
- 	   initializing this lock.  */
 
- 	while (!lock->guard.done)
 
- 	  Sleep (0);
 
-     }
 
-   EnterCriticalSection (&lock->lock);
 
- }
 
- void
 
- glthread_lock_unlock (gl_lock_t *lock)
 
- {
 
-   if (!lock->guard.done)
 
-     abort ();
 
-   LeaveCriticalSection (&lock->lock);
 
- }
 
- void
 
- glthread_lock_destroy (gl_lock_t *lock)
 
- {
 
-   if (!lock->guard.done)
 
-     abort ();
 
-   DeleteCriticalSection (&lock->lock);
 
-   lock->guard.done = 0;
 
- }
 
- /* ------------------------- gl_rwlock_t datatype ------------------------- */
 
- static inline void
 
- gl_waitqueue_init (gl_waitqueue_t *wq)
 
- {
 
-   wq->array = NULL;
 
-   wq->count = 0;
 
-   wq->alloc = 0;
 
-   wq->offset = 0;
 
- }
 
- /* Enqueues the current thread, represented by an event, in a wait queue.
 
-    Returns INVALID_HANDLE_VALUE if an allocation failure occurs.  */
 
- static HANDLE
 
- gl_waitqueue_add (gl_waitqueue_t *wq)
 
- {
 
-   HANDLE event;
 
-   unsigned int index;
 
-   if (wq->count == wq->alloc)
 
-     {
 
-       unsigned int new_alloc = 2 * wq->alloc + 1;
 
-       HANDLE *new_array =
 
- 	(HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE));
 
-       if (new_array == NULL)
 
- 	/* No more memory.  */
 
- 	return INVALID_HANDLE_VALUE;
 
-       /* Now is a good opportunity to rotate the array so that its contents
 
- 	 starts at offset 0.  */
 
-       if (wq->offset > 0)
 
- 	{
 
- 	  unsigned int old_count = wq->count;
 
- 	  unsigned int old_alloc = wq->alloc;
 
- 	  unsigned int old_offset = wq->offset;
 
- 	  unsigned int i;
 
- 	  if (old_offset + old_count > old_alloc)
 
- 	    {
 
- 	      unsigned int limit = old_offset + old_count - old_alloc;
 
- 	      for (i = 0; i < limit; i++)
 
- 		new_array[old_alloc + i] = new_array[i];
 
- 	    }
 
- 	  for (i = 0; i < old_count; i++)
 
- 	    new_array[i] = new_array[old_offset + i];
 
- 	  wq->offset = 0;
 
- 	}
 
-       wq->array = new_array;
 
-       wq->alloc = new_alloc;
 
-     }
 
-   event = CreateEvent (NULL, TRUE, FALSE, NULL);
 
-   if (event == INVALID_HANDLE_VALUE)
 
-     /* No way to allocate an event.  */
 
-     return INVALID_HANDLE_VALUE;
 
-   index = wq->offset + wq->count;
 
-   if (index >= wq->alloc)
 
-     index -= wq->alloc;
 
-   wq->array[index] = event;
 
-   wq->count++;
 
-   return event;
 
- }
 
- /* Notifies the first thread from a wait queue and dequeues it.  */
 
- static inline void
 
- gl_waitqueue_notify_first (gl_waitqueue_t *wq)
 
- {
 
-   SetEvent (wq->array[wq->offset + 0]);
 
-   wq->offset++;
 
-   wq->count--;
 
-   if (wq->count == 0 || wq->offset == wq->alloc)
 
-     wq->offset = 0;
 
- }
 
- /* Notifies all threads from a wait queue and dequeues them all.  */
 
- static inline void
 
- gl_waitqueue_notify_all (gl_waitqueue_t *wq)
 
- {
 
-   unsigned int i;
 
-   for (i = 0; i < wq->count; i++)
 
-     {
 
-       unsigned int index = wq->offset + i;
 
-       if (index >= wq->alloc)
 
- 	index -= wq->alloc;
 
-       SetEvent (wq->array[index]);
 
-     }
 
-   wq->count = 0;
 
-   wq->offset = 0;
 
- }
 
- void
 
- glthread_rwlock_init (gl_rwlock_t *lock)
 
- {
 
-   InitializeCriticalSection (&lock->lock);
 
-   gl_waitqueue_init (&lock->waiting_readers);
 
-   gl_waitqueue_init (&lock->waiting_writers);
 
-   lock->runcount = 0;
 
-   lock->guard.done = 1;
 
- }
 
- void
 
- glthread_rwlock_rdlock (gl_rwlock_t *lock)
 
- {
 
-   if (!lock->guard.done)
 
-     {
 
-       if (InterlockedIncrement (&lock->guard.started) == 0)
 
- 	/* This thread is the first one to need this lock.  Initialize it.  */
 
- 	glthread_rwlock_init (lock);
 
-       else
 
- 	/* Yield the CPU while waiting for another thread to finish
 
- 	   initializing this lock.  */
 
- 	while (!lock->guard.done)
 
- 	  Sleep (0);
 
-     }
 
-   EnterCriticalSection (&lock->lock);
 
-   /* Test whether only readers are currently running, and whether the runcount
 
-      field will not overflow.  */
 
-   if (!(lock->runcount + 1 > 0))
 
-     {
 
-       /* This thread has to wait for a while.  Enqueue it among the
 
- 	 waiting_readers.  */
 
-       HANDLE event = gl_waitqueue_add (&lock->waiting_readers);
 
-       if (event != INVALID_HANDLE_VALUE)
 
- 	{
 
- 	  DWORD result;
 
- 	  LeaveCriticalSection (&lock->lock);
 
- 	  /* Wait until another thread signals this event.  */
 
- 	  result = WaitForSingleObject (event, INFINITE);
 
- 	  if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
 
- 	    abort ();
 
- 	  CloseHandle (event);
 
- 	  /* The thread which signalled the event already did the bookkeeping:
 
- 	     removed us from the waiting_readers, incremented lock->runcount.  */
 
- 	  if (!(lock->runcount > 0))
 
- 	    abort ();
 
- 	  return;
 
- 	}
 
-       else
 
- 	{
 
- 	  /* Allocation failure.  Weird.  */
 
- 	  do
 
- 	    {
 
- 	      LeaveCriticalSection (&lock->lock);
 
- 	      Sleep (1);
 
- 	      EnterCriticalSection (&lock->lock);
 
- 	    }
 
- 	  while (!(lock->runcount + 1 > 0));
 
- 	}
 
-     }
 
-   lock->runcount++;
 
-   LeaveCriticalSection (&lock->lock);
 
- }
 
- void
 
- glthread_rwlock_wrlock (gl_rwlock_t *lock)
 
- {
 
-   if (!lock->guard.done)
 
-     {
 
-       if (InterlockedIncrement (&lock->guard.started) == 0)
 
- 	/* This thread is the first one to need this lock.  Initialize it.  */
 
- 	glthread_rwlock_init (lock);
 
-       else
 
- 	/* Yield the CPU while waiting for another thread to finish
 
- 	   initializing this lock.  */
 
- 	while (!lock->guard.done)
 
- 	  Sleep (0);
 
-     }
 
-   EnterCriticalSection (&lock->lock);
 
-   /* Test whether no readers or writers are currently running.  */
 
-   if (!(lock->runcount == 0))
 
-     {
 
-       /* This thread has to wait for a while.  Enqueue it among the
 
- 	 waiting_writers.  */
 
-       HANDLE event = gl_waitqueue_add (&lock->waiting_writers);
 
-       if (event != INVALID_HANDLE_VALUE)
 
- 	{
 
- 	  DWORD result;
 
- 	  LeaveCriticalSection (&lock->lock);
 
- 	  /* Wait until another thread signals this event.  */
 
- 	  result = WaitForSingleObject (event, INFINITE);
 
- 	  if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
 
- 	    abort ();
 
- 	  CloseHandle (event);
 
- 	  /* The thread which signalled the event already did the bookkeeping:
 
- 	     removed us from the waiting_writers, set lock->runcount = -1.  */
 
- 	  if (!(lock->runcount == -1))
 
- 	    abort ();
 
- 	  return;
 
- 	}
 
-       else
 
- 	{
 
- 	  /* Allocation failure.  Weird.  */
 
- 	  do
 
- 	    {
 
- 	      LeaveCriticalSection (&lock->lock);
 
- 	      Sleep (1);
 
- 	      EnterCriticalSection (&lock->lock);
 
- 	    }
 
- 	  while (!(lock->runcount == 0));
 
- 	}
 
-     }
 
-   lock->runcount--; /* runcount becomes -1 */
 
-   LeaveCriticalSection (&lock->lock);
 
- }
 
- void
 
- glthread_rwlock_unlock (gl_rwlock_t *lock)
 
- {
 
-   if (!lock->guard.done)
 
-     abort ();
 
-   EnterCriticalSection (&lock->lock);
 
-   if (lock->runcount < 0)
 
-     {
 
-       /* Drop a writer lock.  */
 
-       if (!(lock->runcount == -1))
 
- 	abort ();
 
-       lock->runcount = 0;
 
-     }
 
-   else
 
-     {
 
-       /* Drop a reader lock.  */
 
-       if (!(lock->runcount > 0))
 
- 	abort ();
 
-       lock->runcount--;
 
-     }
 
-   if (lock->runcount == 0)
 
-     {
 
-       /* POSIX recommends that "write locks shall take precedence over read
 
- 	 locks", to avoid "writer starvation".  */
 
-       if (lock->waiting_writers.count > 0)
 
- 	{
 
- 	  /* Wake up one of the waiting writers.  */
 
- 	  lock->runcount--;
 
- 	  gl_waitqueue_notify_first (&lock->waiting_writers);
 
- 	}
 
-       else
 
- 	{
 
- 	  /* Wake up all waiting readers.  */
 
- 	  lock->runcount += lock->waiting_readers.count;
 
- 	  gl_waitqueue_notify_all (&lock->waiting_readers);
 
- 	}
 
-     }
 
-   LeaveCriticalSection (&lock->lock);
 
- }
 
- void
 
- glthread_rwlock_destroy (gl_rwlock_t *lock)
 
- {
 
-   if (!lock->guard.done)
 
-     abort ();
 
-   if (lock->runcount != 0)
 
-     abort ();
 
-   DeleteCriticalSection (&lock->lock);
 
-   if (lock->waiting_readers.array != NULL)
 
-     free (lock->waiting_readers.array);
 
-   if (lock->waiting_writers.array != NULL)
 
-     free (lock->waiting_writers.array);
 
-   lock->guard.done = 0;
 
- }
 
- /* --------------------- gl_recursive_lock_t datatype --------------------- */
 
- void
 
- glthread_recursive_lock_init (gl_recursive_lock_t *lock)
 
- {
 
-   lock->owner = 0;
 
-   lock->depth = 0;
 
-   InitializeCriticalSection (&lock->lock);
 
-   lock->guard.done = 1;
 
- }
 
- void
 
- glthread_recursive_lock_lock (gl_recursive_lock_t *lock)
 
- {
 
-   if (!lock->guard.done)
 
-     {
 
-       if (InterlockedIncrement (&lock->guard.started) == 0)
 
- 	/* This thread is the first one to need this lock.  Initialize it.  */
 
- 	glthread_recursive_lock_init (lock);
 
-       else
 
- 	/* Yield the CPU while waiting for another thread to finish
 
- 	   initializing this lock.  */
 
- 	while (!lock->guard.done)
 
- 	  Sleep (0);
 
-     }
 
-   {
 
-     DWORD self = GetCurrentThreadId ();
 
-     if (lock->owner != self)
 
-       {
 
- 	EnterCriticalSection (&lock->lock);
 
- 	lock->owner = self;
 
-       }
 
-     if (++(lock->depth) == 0) /* wraparound? */
 
-       abort ();
 
-   }
 
- }
 
- void
 
- glthread_recursive_lock_unlock (gl_recursive_lock_t *lock)
 
- {
 
-   if (lock->owner != GetCurrentThreadId ())
 
-     abort ();
 
-   if (lock->depth == 0)
 
-     abort ();
 
-   if (--(lock->depth) == 0)
 
-     {
 
-       lock->owner = 0;
 
-       LeaveCriticalSection (&lock->lock);
 
-     }
 
- }
 
- void
 
- glthread_recursive_lock_destroy (gl_recursive_lock_t *lock)
 
- {
 
-   if (lock->owner != 0)
 
-     abort ();
 
-   DeleteCriticalSection (&lock->lock);
 
-   lock->guard.done = 0;
 
- }
 
- /* -------------------------- gl_once_t datatype -------------------------- */
 
- void
 
- glthread_once (gl_once_t *once_control, void (*initfunction) (void))
 
- {
 
-   if (once_control->inited <= 0)
 
-     {
 
-       if (InterlockedIncrement (&once_control->started) == 0)
 
- 	{
 
- 	  /* This thread is the first one to come to this once_control.  */
 
- 	  InitializeCriticalSection (&once_control->lock);
 
- 	  EnterCriticalSection (&once_control->lock);
 
- 	  once_control->inited = 0;
 
- 	  initfunction ();
 
- 	  once_control->inited = 1;
 
- 	  LeaveCriticalSection (&once_control->lock);
 
- 	}
 
-       else
 
- 	{
 
- 	  /* Undo last operation.  */
 
- 	  InterlockedDecrement (&once_control->started);
 
- 	  /* Some other thread has already started the initialization.
 
- 	     Yield the CPU while waiting for the other thread to finish
 
- 	     initializing and taking the lock.  */
 
- 	  while (once_control->inited < 0)
 
- 	    Sleep (0);
 
- 	  if (once_control->inited <= 0)
 
- 	    {
 
- 	      /* Take the lock.  This blocks until the other thread has
 
- 		 finished calling the initfunction.  */
 
- 	      EnterCriticalSection (&once_control->lock);
 
- 	      LeaveCriticalSection (&once_control->lock);
 
- 	      if (!(once_control->inited > 0))
 
- 		abort ();
 
- 	    }
 
- 	}
 
-     }
 
- }
 
- #endif
 
- /* ========================================================================= */
 
 
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