SocketBuffer.h 5.0 KB

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  1. /* <!-- copyright */
  2. /*
  3. * aria2 - The high speed download utility
  4. *
  5. * Copyright (C) 2010 Tatsuhiro Tsujikawa
  6. *
  7. * This program is free software; you can redistribute it and/or modify
  8. * it under the terms of the GNU General Public License as published by
  9. * the Free Software Foundation; either version 2 of the License, or
  10. * (at your option) any later version.
  11. *
  12. * This program is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. * GNU General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU General Public License
  18. * along with this program; if not, write to the Free Software
  19. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  20. *
  21. * In addition, as a special exception, the copyright holders give
  22. * permission to link the code of portions of this program with the
  23. * OpenSSL library under certain conditions as described in each
  24. * individual source file, and distribute linked combinations
  25. * including the two.
  26. * You must obey the GNU General Public License in all respects
  27. * for all of the code used other than OpenSSL. If you modify
  28. * file(s) with this exception, you may extend this exception to your
  29. * version of the file(s), but you are not obligated to do so. If you
  30. * do not wish to do so, delete this exception statement from your
  31. * version. If you delete this exception statement from all source
  32. * files in the program, then also delete it here.
  33. */
  34. /* copyright --> */
  35. #ifndef D_SOCKET_BUFFER_H
  36. #define D_SOCKET_BUFFER_H
  37. #include "common.h"
  38. #include <string>
  39. #include <deque>
  40. #include <memory>
  41. #include <vector>
  42. namespace aria2 {
  43. class SocketCore;
  44. struct ProgressUpdate {
  45. virtual ~ProgressUpdate() {}
  46. virtual void update(size_t length, bool complete) = 0;
  47. };
  48. class SocketBuffer {
  49. private:
  50. class BufEntry {
  51. public:
  52. BufEntry(std::unique_ptr<ProgressUpdate> progressUpdate)
  53. : progressUpdate_(std::move(progressUpdate))
  54. {
  55. }
  56. virtual ~BufEntry() {}
  57. virtual ssize_t send(const std::shared_ptr<SocketCore>& socket,
  58. size_t offset) = 0;
  59. virtual bool final(size_t offset) const = 0;
  60. virtual size_t getLength() const = 0;
  61. virtual const unsigned char* getData() const = 0;
  62. void progressUpdate(size_t length, bool complete)
  63. {
  64. if (progressUpdate_) {
  65. progressUpdate_->update(length, complete);
  66. }
  67. }
  68. private:
  69. std::unique_ptr<ProgressUpdate> progressUpdate_;
  70. };
  71. class ByteArrayBufEntry : public BufEntry {
  72. public:
  73. ByteArrayBufEntry(std::vector<unsigned char> bytes,
  74. std::unique_ptr<ProgressUpdate> progressUpdate);
  75. virtual ~ByteArrayBufEntry();
  76. virtual ssize_t send(const std::shared_ptr<SocketCore>& socket,
  77. size_t offset) CXX11_OVERRIDE;
  78. virtual bool final(size_t offset) const CXX11_OVERRIDE;
  79. virtual size_t getLength() const CXX11_OVERRIDE;
  80. virtual const unsigned char* getData() const CXX11_OVERRIDE;
  81. private:
  82. std::vector<unsigned char> bytes_;
  83. };
  84. class StringBufEntry : public BufEntry {
  85. public:
  86. StringBufEntry(std::string s,
  87. std::unique_ptr<ProgressUpdate> progressUpdate);
  88. virtual ssize_t send(const std::shared_ptr<SocketCore>& socket,
  89. size_t offset) CXX11_OVERRIDE;
  90. virtual bool final(size_t offset) const CXX11_OVERRIDE;
  91. virtual size_t getLength() const CXX11_OVERRIDE;
  92. virtual const unsigned char* getData() const CXX11_OVERRIDE;
  93. private:
  94. std::string str_;
  95. };
  96. std::shared_ptr<SocketCore> socket_;
  97. std::deque<std::unique_ptr<BufEntry>> bufq_;
  98. // Offset of data in bufq_[0]. SocketBuffer tries to send bufq_[0],
  99. // but it cannot always send whole data. In this case, offset points
  100. // to the data to be sent in the next send() call.
  101. size_t offset_;
  102. public:
  103. SocketBuffer(std::shared_ptr<SocketCore> socket);
  104. ~SocketBuffer();
  105. // Don't allow copying
  106. SocketBuffer(const SocketBuffer&) = delete;
  107. SocketBuffer& operator=(const SocketBuffer&) = delete;
  108. // Feeds |bytes| into queue. This function doesn't send data. If
  109. // progressUpdate is not null, its update() function will be called
  110. // each time the data is sent. It will be deleted by this object. It
  111. // can be null.
  112. void pushBytes(std::vector<unsigned char> bytes,
  113. std::unique_ptr<ProgressUpdate> progressUpdate = nullptr);
  114. // Feeds data into queue. This function doesn't send data. If
  115. // progressUpdate is not null, its update() function will be called
  116. // each time the data is sent. It will be deleted by this object. It
  117. // can be null.
  118. void pushStr(std::string data,
  119. std::unique_ptr<ProgressUpdate> progressUpdate = nullptr);
  120. // Sends data in queue. Returns the number of bytes sent.
  121. ssize_t send();
  122. // Returns true if queue is empty.
  123. bool sendBufferIsEmpty() const;
  124. size_t getBufferEntrySize() const { return bufq_.size(); }
  125. };
  126. } // namespace aria2
  127. #endif // D_SOCKET_BUFFER_H