| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922 | /* Locking in multithreaded situations.   Copyright (C) 2005-2006 Free Software Foundation, Inc.   This program is free software; you can redistribute it and/or modify it   under the terms of the GNU Library General Public License as published   by the Free Software Foundation; either version 2, or (at your option)   any later version.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   Library General Public License for more details.   You should have received a copy of the GNU Library General Public   License along with this program; if not, write to the Free Software   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,   USA.  *//* Written by Bruno Haible <bruno@clisp.org>, 2005.   Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,   gthr-win32.h.  */#include <config.h>#include "lock.h"/* ========================================================================= */#if USE_POSIX_THREADS/* Use the POSIX threads library.  */# if PTHREAD_IN_USE_DETECTION_HARD/* The function to be executed by a dummy thread.  */static void *dummy_thread_func (void *arg){  return arg;}intglthread_in_use (void){  static int tested;  static int result; /* 1: linked with -lpthread, 0: only with libc */  if (!tested)    {      pthread_t thread;      if (pthread_create (&thread, NULL, dummy_thread_func, NULL) != 0)	/* Thread creation failed.  */	result = 0;      else	{	  /* Thread creation works.  */	  void *retval;	  if (pthread_join (thread, &retval) != 0)	    abort ();	  result = 1;	}      tested = 1;    }  return result;}# endif/* -------------------------- gl_lock_t datatype -------------------------- *//* ------------------------- gl_rwlock_t datatype ------------------------- */# if HAVE_PTHREAD_RWLOCK#  if !defined PTHREAD_RWLOCK_INITIALIZERvoidglthread_rwlock_init (gl_rwlock_t *lock){  if (pthread_rwlock_init (&lock->rwlock, NULL) != 0)    abort ();  lock->initialized = 1;}voidglthread_rwlock_rdlock (gl_rwlock_t *lock){  if (!lock->initialized)    {      if (pthread_mutex_lock (&lock->guard) != 0)	abort ();      if (!lock->initialized)	glthread_rwlock_init (lock);      if (pthread_mutex_unlock (&lock->guard) != 0)	abort ();    }  if (pthread_rwlock_rdlock (&lock->rwlock) != 0)    abort ();}voidglthread_rwlock_wrlock (gl_rwlock_t *lock){  if (!lock->initialized)    {      if (pthread_mutex_lock (&lock->guard) != 0)	abort ();      if (!lock->initialized)	glthread_rwlock_init (lock);      if (pthread_mutex_unlock (&lock->guard) != 0)	abort ();    }  if (pthread_rwlock_wrlock (&lock->rwlock) != 0)    abort ();}voidglthread_rwlock_unlock (gl_rwlock_t *lock){  if (!lock->initialized)    abort ();  if (pthread_rwlock_unlock (&lock->rwlock) != 0)    abort ();}voidglthread_rwlock_destroy (gl_rwlock_t *lock){  if (!lock->initialized)    abort ();  if (pthread_rwlock_destroy (&lock->rwlock) != 0)    abort ();  lock->initialized = 0;}#  endif# elsevoidglthread_rwlock_init (gl_rwlock_t *lock){  if (pthread_mutex_init (&lock->lock, NULL) != 0)    abort ();  if (pthread_cond_init (&lock->waiting_readers, NULL) != 0)    abort ();  if (pthread_cond_init (&lock->waiting_writers, NULL) != 0)    abort ();  lock->waiting_writers_count = 0;  lock->runcount = 0;}voidglthread_rwlock_rdlock (gl_rwlock_t *lock){  if (pthread_mutex_lock (&lock->lock) != 0)    abort ();  /* Test whether only readers are currently running, and whether the runcount     field will not overflow.  */  /* POSIX says: "It is implementation-defined whether the calling thread     acquires the lock when a writer does not hold the lock and there are     writers blocked on the lock."  Let's say, no: give the writers a higher     priority.  */  while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0))    {      /* This thread has to wait for a while.  Enqueue it among the	 waiting_readers.  */      if (pthread_cond_wait (&lock->waiting_readers, &lock->lock) != 0)	abort ();    }  lock->runcount++;  if (pthread_mutex_unlock (&lock->lock) != 0)    abort ();}voidglthread_rwlock_wrlock (gl_rwlock_t *lock){  if (pthread_mutex_lock (&lock->lock) != 0)    abort ();  /* Test whether no readers or writers are currently running.  */  while (!(lock->runcount == 0))    {      /* This thread has to wait for a while.  Enqueue it among the	 waiting_writers.  */      lock->waiting_writers_count++;      if (pthread_cond_wait (&lock->waiting_writers, &lock->lock) != 0)	abort ();      lock->waiting_writers_count--;    }  lock->runcount--; /* runcount becomes -1 */  if (pthread_mutex_unlock (&lock->lock) != 0)    abort ();}voidglthread_rwlock_unlock (gl_rwlock_t *lock){  if (pthread_mutex_lock (&lock->lock) != 0)    abort ();  if (lock->runcount < 0)    {      /* Drop a writer lock.  */      if (!(lock->runcount == -1))	abort ();      lock->runcount = 0;    }  else    {      /* Drop a reader lock.  */      if (!(lock->runcount > 0))	abort ();      lock->runcount--;    }  if (lock->runcount == 0)    {      /* POSIX recommends that "write locks shall take precedence over read	 locks", to avoid "writer starvation".  */      if (lock->waiting_writers_count > 0)	{	  /* Wake up one of the waiting writers.  */	  if (pthread_cond_signal (&lock->waiting_writers) != 0)	    abort ();	}      else	{	  /* Wake up all waiting readers.  */	  if (pthread_cond_broadcast (&lock->waiting_readers) != 0)	    abort ();	}    }  if (pthread_mutex_unlock (&lock->lock) != 0)    abort ();}voidglthread_rwlock_destroy (gl_rwlock_t *lock){  if (pthread_mutex_destroy (&lock->lock) != 0)    abort ();  if (pthread_cond_destroy (&lock->waiting_readers) != 0)    abort ();  if (pthread_cond_destroy (&lock->waiting_writers) != 0)    abort ();}# endif/* --------------------- gl_recursive_lock_t datatype --------------------- */# if HAVE_PTHREAD_MUTEX_RECURSIVE#  if !(defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP)voidglthread_recursive_lock_init (gl_recursive_lock_t *lock){  pthread_mutexattr_t attributes;  if (pthread_mutexattr_init (&attributes) != 0)    abort ();  if (pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE) != 0)    abort ();  if (pthread_mutex_init (&lock->recmutex, &attributes) != 0)    abort ();  if (pthread_mutexattr_destroy (&attributes) != 0)    abort ();  lock->initialized = 1;}voidglthread_recursive_lock_lock (gl_recursive_lock_t *lock){  if (!lock->initialized)    {      if (pthread_mutex_lock (&lock->guard) != 0)	abort ();      if (!lock->initialized)	glthread_recursive_lock_init (lock);      if (pthread_mutex_unlock (&lock->guard) != 0)	abort ();    }  if (pthread_mutex_lock (&lock->recmutex) != 0)    abort ();}voidglthread_recursive_lock_unlock (gl_recursive_lock_t *lock){  if (!lock->initialized)    abort ();  if (pthread_mutex_unlock (&lock->recmutex) != 0)    abort ();}voidglthread_recursive_lock_destroy (gl_recursive_lock_t *lock){  if (!lock->initialized)    abort ();  if (pthread_mutex_destroy (&lock->recmutex) != 0)    abort ();  lock->initialized = 0;}#  endif# elsevoidglthread_recursive_lock_init (gl_recursive_lock_t *lock){  if (pthread_mutex_init (&lock->mutex, NULL) != 0)    abort ();  lock->owner = (pthread_t) 0;  lock->depth = 0;}voidglthread_recursive_lock_lock (gl_recursive_lock_t *lock){  pthread_t self = pthread_self ();  if (lock->owner != self)    {      if (pthread_mutex_lock (&lock->mutex) != 0)	abort ();      lock->owner = self;    }  if (++(lock->depth) == 0) /* wraparound? */    abort ();}voidglthread_recursive_lock_unlock (gl_recursive_lock_t *lock){  if (lock->owner != pthread_self ())    abort ();  if (lock->depth == 0)    abort ();  if (--(lock->depth) == 0)    {      lock->owner = (pthread_t) 0;      if (pthread_mutex_unlock (&lock->mutex) != 0)	abort ();    }}voidglthread_recursive_lock_destroy (gl_recursive_lock_t *lock){  if (lock->owner != (pthread_t) 0)    abort ();  if (pthread_mutex_destroy (&lock->mutex) != 0)    abort ();}# endif/* -------------------------- gl_once_t datatype -------------------------- */static const pthread_once_t fresh_once = PTHREAD_ONCE_INIT;intglthread_once_singlethreaded (pthread_once_t *once_control){  /* We don't know whether pthread_once_t is an integer type, a floating-point     type, a pointer type, or a structure type.  */  char *firstbyte = (char *)once_control;  if (*firstbyte == *(const char *)&fresh_once)    {      /* First time use of once_control.  Invert the first byte.  */      *firstbyte = ~ *(const char *)&fresh_once;      return 1;    }  else    return 0;}#endif/* ========================================================================= */#if USE_PTH_THREADS/* Use the GNU Pth threads library.  *//* -------------------------- gl_lock_t datatype -------------------------- *//* ------------------------- gl_rwlock_t datatype ------------------------- *//* --------------------- gl_recursive_lock_t datatype --------------------- *//* -------------------------- gl_once_t datatype -------------------------- */voidglthread_once_call (void *arg){  void (**gl_once_temp_addr) (void) = (void (**) (void)) arg;  void (*initfunction) (void) = *gl_once_temp_addr;  initfunction ();}intglthread_once_singlethreaded (pth_once_t *once_control){  /* We know that pth_once_t is an integer type.  */  if (*once_control == PTH_ONCE_INIT)    {      /* First time use of once_control.  Invert the marker.  */      *once_control = ~ PTH_ONCE_INIT;      return 1;    }  else    return 0;}#endif/* ========================================================================= */#if USE_SOLARIS_THREADS/* Use the old Solaris threads library.  *//* -------------------------- gl_lock_t datatype -------------------------- *//* ------------------------- gl_rwlock_t datatype ------------------------- *//* --------------------- gl_recursive_lock_t datatype --------------------- */voidglthread_recursive_lock_init (gl_recursive_lock_t *lock){  if (mutex_init (&lock->mutex, USYNC_THREAD, NULL) != 0)    abort ();  lock->owner = (thread_t) 0;  lock->depth = 0;}voidglthread_recursive_lock_lock (gl_recursive_lock_t *lock){  thread_t self = thr_self ();  if (lock->owner != self)    {      if (mutex_lock (&lock->mutex) != 0)	abort ();      lock->owner = self;    }  if (++(lock->depth) == 0) /* wraparound? */    abort ();}voidglthread_recursive_lock_unlock (gl_recursive_lock_t *lock){  if (lock->owner != thr_self ())    abort ();  if (lock->depth == 0)    abort ();  if (--(lock->depth) == 0)    {      lock->owner = (thread_t) 0;      if (mutex_unlock (&lock->mutex) != 0)	abort ();    }}voidglthread_recursive_lock_destroy (gl_recursive_lock_t *lock){  if (lock->owner != (thread_t) 0)    abort ();  if (mutex_destroy (&lock->mutex) != 0)    abort ();}/* -------------------------- gl_once_t datatype -------------------------- */voidglthread_once (gl_once_t *once_control, void (*initfunction) (void)){  if (!once_control->inited)    {      /* Use the mutex to guarantee that if another thread is already calling	 the initfunction, this thread waits until it's finished.  */      if (mutex_lock (&once_control->mutex) != 0)	abort ();      if (!once_control->inited)	{	  once_control->inited = 1;	  initfunction ();	}      if (mutex_unlock (&once_control->mutex) != 0)	abort ();    }}intglthread_once_singlethreaded (gl_once_t *once_control){  /* We know that gl_once_t contains an integer type.  */  if (!once_control->inited)    {      /* First time use of once_control.  Invert the marker.  */      once_control->inited = ~ 0;      return 1;    }  else    return 0;}#endif/* ========================================================================= */#if USE_WIN32_THREADS/* -------------------------- gl_lock_t datatype -------------------------- */voidglthread_lock_init (gl_lock_t *lock){  InitializeCriticalSection (&lock->lock);  lock->guard.done = 1;}voidglthread_lock_lock (gl_lock_t *lock){  if (!lock->guard.done)    {      if (InterlockedIncrement (&lock->guard.started) == 0)	/* This thread is the first one to need this lock.  Initialize it.  */	glthread_lock_init (lock);      else	/* Yield the CPU while waiting for another thread to finish	   initializing this lock.  */	while (!lock->guard.done)	  Sleep (0);    }  EnterCriticalSection (&lock->lock);}voidglthread_lock_unlock (gl_lock_t *lock){  if (!lock->guard.done)    abort ();  LeaveCriticalSection (&lock->lock);}voidglthread_lock_destroy (gl_lock_t *lock){  if (!lock->guard.done)    abort ();  DeleteCriticalSection (&lock->lock);  lock->guard.done = 0;}/* ------------------------- gl_rwlock_t datatype ------------------------- */static inline voidgl_waitqueue_init (gl_waitqueue_t *wq){  wq->array = NULL;  wq->count = 0;  wq->alloc = 0;  wq->offset = 0;}/* Enqueues the current thread, represented by an event, in a wait queue.   Returns INVALID_HANDLE_VALUE if an allocation failure occurs.  */static HANDLEgl_waitqueue_add (gl_waitqueue_t *wq){  HANDLE event;  unsigned int index;  if (wq->count == wq->alloc)    {      unsigned int new_alloc = 2 * wq->alloc + 1;      HANDLE *new_array =	(HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE));      if (new_array == NULL)	/* No more memory.  */	return INVALID_HANDLE_VALUE;      /* Now is a good opportunity to rotate the array so that its contents	 starts at offset 0.  */      if (wq->offset > 0)	{	  unsigned int old_count = wq->count;	  unsigned int old_alloc = wq->alloc;	  unsigned int old_offset = wq->offset;	  unsigned int i;	  if (old_offset + old_count > old_alloc)	    {	      unsigned int limit = old_offset + old_count - old_alloc;	      for (i = 0; i < limit; i++)		new_array[old_alloc + i] = new_array[i];	    }	  for (i = 0; i < old_count; i++)	    new_array[i] = new_array[old_offset + i];	  wq->offset = 0;	}      wq->array = new_array;      wq->alloc = new_alloc;    }  event = CreateEvent (NULL, TRUE, FALSE, NULL);  if (event == INVALID_HANDLE_VALUE)    /* No way to allocate an event.  */    return INVALID_HANDLE_VALUE;  index = wq->offset + wq->count;  if (index >= wq->alloc)    index -= wq->alloc;  wq->array[index] = event;  wq->count++;  return event;}/* Notifies the first thread from a wait queue and dequeues it.  */static inline voidgl_waitqueue_notify_first (gl_waitqueue_t *wq){  SetEvent (wq->array[wq->offset + 0]);  wq->offset++;  wq->count--;  if (wq->count == 0 || wq->offset == wq->alloc)    wq->offset = 0;}/* Notifies all threads from a wait queue and dequeues them all.  */static inline voidgl_waitqueue_notify_all (gl_waitqueue_t *wq){  unsigned int i;  for (i = 0; i < wq->count; i++)    {      unsigned int index = wq->offset + i;      if (index >= wq->alloc)	index -= wq->alloc;      SetEvent (wq->array[index]);    }  wq->count = 0;  wq->offset = 0;}voidglthread_rwlock_init (gl_rwlock_t *lock){  InitializeCriticalSection (&lock->lock);  gl_waitqueue_init (&lock->waiting_readers);  gl_waitqueue_init (&lock->waiting_writers);  lock->runcount = 0;  lock->guard.done = 1;}voidglthread_rwlock_rdlock (gl_rwlock_t *lock){  if (!lock->guard.done)    {      if (InterlockedIncrement (&lock->guard.started) == 0)	/* This thread is the first one to need this lock.  Initialize it.  */	glthread_rwlock_init (lock);      else	/* Yield the CPU while waiting for another thread to finish	   initializing this lock.  */	while (!lock->guard.done)	  Sleep (0);    }  EnterCriticalSection (&lock->lock);  /* Test whether only readers are currently running, and whether the runcount     field will not overflow.  */  if (!(lock->runcount + 1 > 0))    {      /* This thread has to wait for a while.  Enqueue it among the	 waiting_readers.  */      HANDLE event = gl_waitqueue_add (&lock->waiting_readers);      if (event != INVALID_HANDLE_VALUE)	{	  DWORD result;	  LeaveCriticalSection (&lock->lock);	  /* Wait until another thread signals this event.  */	  result = WaitForSingleObject (event, INFINITE);	  if (result == WAIT_FAILED || result == WAIT_TIMEOUT)	    abort ();	  CloseHandle (event);	  /* The thread which signalled the event already did the bookkeeping:	     removed us from the waiting_readers, incremented lock->runcount.  */	  if (!(lock->runcount > 0))	    abort ();	  return;	}      else	{	  /* Allocation failure.  Weird.  */	  do	    {	      LeaveCriticalSection (&lock->lock);	      Sleep (1);	      EnterCriticalSection (&lock->lock);	    }	  while (!(lock->runcount + 1 > 0));	}    }  lock->runcount++;  LeaveCriticalSection (&lock->lock);}voidglthread_rwlock_wrlock (gl_rwlock_t *lock){  if (!lock->guard.done)    {      if (InterlockedIncrement (&lock->guard.started) == 0)	/* This thread is the first one to need this lock.  Initialize it.  */	glthread_rwlock_init (lock);      else	/* Yield the CPU while waiting for another thread to finish	   initializing this lock.  */	while (!lock->guard.done)	  Sleep (0);    }  EnterCriticalSection (&lock->lock);  /* Test whether no readers or writers are currently running.  */  if (!(lock->runcount == 0))    {      /* This thread has to wait for a while.  Enqueue it among the	 waiting_writers.  */      HANDLE event = gl_waitqueue_add (&lock->waiting_writers);      if (event != INVALID_HANDLE_VALUE)	{	  DWORD result;	  LeaveCriticalSection (&lock->lock);	  /* Wait until another thread signals this event.  */	  result = WaitForSingleObject (event, INFINITE);	  if (result == WAIT_FAILED || result == WAIT_TIMEOUT)	    abort ();	  CloseHandle (event);	  /* The thread which signalled the event already did the bookkeeping:	     removed us from the waiting_writers, set lock->runcount = -1.  */	  if (!(lock->runcount == -1))	    abort ();	  return;	}      else	{	  /* Allocation failure.  Weird.  */	  do	    {	      LeaveCriticalSection (&lock->lock);	      Sleep (1);	      EnterCriticalSection (&lock->lock);	    }	  while (!(lock->runcount == 0));	}    }  lock->runcount--; /* runcount becomes -1 */  LeaveCriticalSection (&lock->lock);}voidglthread_rwlock_unlock (gl_rwlock_t *lock){  if (!lock->guard.done)    abort ();  EnterCriticalSection (&lock->lock);  if (lock->runcount < 0)    {      /* Drop a writer lock.  */      if (!(lock->runcount == -1))	abort ();      lock->runcount = 0;    }  else    {      /* Drop a reader lock.  */      if (!(lock->runcount > 0))	abort ();      lock->runcount--;    }  if (lock->runcount == 0)    {      /* POSIX recommends that "write locks shall take precedence over read	 locks", to avoid "writer starvation".  */      if (lock->waiting_writers.count > 0)	{	  /* Wake up one of the waiting writers.  */	  lock->runcount--;	  gl_waitqueue_notify_first (&lock->waiting_writers);	}      else	{	  /* Wake up all waiting readers.  */	  lock->runcount += lock->waiting_readers.count;	  gl_waitqueue_notify_all (&lock->waiting_readers);	}    }  LeaveCriticalSection (&lock->lock);}voidglthread_rwlock_destroy (gl_rwlock_t *lock){  if (!lock->guard.done)    abort ();  if (lock->runcount != 0)    abort ();  DeleteCriticalSection (&lock->lock);  if (lock->waiting_readers.array != NULL)    free (lock->waiting_readers.array);  if (lock->waiting_writers.array != NULL)    free (lock->waiting_writers.array);  lock->guard.done = 0;}/* --------------------- gl_recursive_lock_t datatype --------------------- */voidglthread_recursive_lock_init (gl_recursive_lock_t *lock){  lock->owner = 0;  lock->depth = 0;  InitializeCriticalSection (&lock->lock);  lock->guard.done = 1;}voidglthread_recursive_lock_lock (gl_recursive_lock_t *lock){  if (!lock->guard.done)    {      if (InterlockedIncrement (&lock->guard.started) == 0)	/* This thread is the first one to need this lock.  Initialize it.  */	glthread_recursive_lock_init (lock);      else	/* Yield the CPU while waiting for another thread to finish	   initializing this lock.  */	while (!lock->guard.done)	  Sleep (0);    }  {    DWORD self = GetCurrentThreadId ();    if (lock->owner != self)      {	EnterCriticalSection (&lock->lock);	lock->owner = self;      }    if (++(lock->depth) == 0) /* wraparound? */      abort ();  }}voidglthread_recursive_lock_unlock (gl_recursive_lock_t *lock){  if (lock->owner != GetCurrentThreadId ())    abort ();  if (lock->depth == 0)    abort ();  if (--(lock->depth) == 0)    {      lock->owner = 0;      LeaveCriticalSection (&lock->lock);    }}voidglthread_recursive_lock_destroy (gl_recursive_lock_t *lock){  if (lock->owner != 0)    abort ();  DeleteCriticalSection (&lock->lock);  lock->guard.done = 0;}/* -------------------------- gl_once_t datatype -------------------------- */voidglthread_once (gl_once_t *once_control, void (*initfunction) (void)){  if (once_control->inited <= 0)    {      if (InterlockedIncrement (&once_control->started) == 0)	{	  /* This thread is the first one to come to this once_control.  */	  InitializeCriticalSection (&once_control->lock);	  EnterCriticalSection (&once_control->lock);	  once_control->inited = 0;	  initfunction ();	  once_control->inited = 1;	  LeaveCriticalSection (&once_control->lock);	}      else	{	  /* Undo last operation.  */	  InterlockedDecrement (&once_control->started);	  /* Some other thread has already started the initialization.	     Yield the CPU while waiting for the other thread to finish	     initializing and taking the lock.  */	  while (once_control->inited < 0)	    Sleep (0);	  if (once_control->inited <= 0)	    {	      /* Take the lock.  This blocks until the other thread has		 finished calling the initfunction.  */	      EnterCriticalSection (&once_control->lock);	      LeaveCriticalSection (&once_control->lock);	      if (!(once_control->inited > 0))		abort ();	    }	}    }}#endif/* ========================================================================= */
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