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							- /*
 
-  * Wslay - The WebSocket Library
 
-  *
 
-  * Copyright (c) 2011, 2012 Tatsuhiro Tsujikawa
 
-  *
 
-  * Permission is hereby granted, free of charge, to any person obtaining
 
-  * a copy of this software and associated documentation files (the
 
-  * "Software"), to deal in the Software without restriction, including
 
-  * without limitation the rights to use, copy, modify, merge, publish,
 
-  * distribute, sublicense, and/or sell copies of the Software, and to
 
-  * permit persons to whom the Software is furnished to do so, subject to
 
-  * the following conditions:
 
-  *
 
-  * The above copyright notice and this permission notice shall be
 
-  * included in all copies or substantial portions of the Software.
 
-  *
 
-  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 
-  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 
-  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 
-  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 
-  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 
-  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 
-  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
-  */
 
- #ifndef WSLAY_QUEUE_H
 
- #define WSLAY_QUEUE_H
 
- #ifdef HAVE_CONFIG_H
 
- #  include "config.h"
 
- #endif /* HAVE_CONFIG_H */
 
- #include <wslay/wslay.h>
 
- struct wslay_queue_entry {
 
-   struct wslay_queue_entry *next;
 
- };
 
- struct wslay_queue {
 
-   struct wslay_queue_entry *top;
 
-   struct wslay_queue_entry **tail;
 
- };
 
- void wslay_queue_init(struct wslay_queue *queue);
 
- void wslay_queue_deinit(struct wslay_queue *queue);
 
- void wslay_queue_push(struct wslay_queue *queue, struct wslay_queue_entry *ent);
 
- void wslay_queue_push_front(struct wslay_queue *queue,
 
-                             struct wslay_queue_entry *ent);
 
- void wslay_queue_pop(struct wslay_queue *queue);
 
- struct wslay_queue_entry *wslay_queue_top(struct wslay_queue *queue);
 
- struct wslay_queue_entry *wslay_queue_tail(struct wslay_queue *queue);
 
- int wslay_queue_empty(struct wslay_queue *queue);
 
- #endif /* WSLAY_QUEUE_H */
 
 
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