/* */ #ifndef _D_DEFAULT_BT_REQUEST_FACTORY_H_ #define _D_DEFAULT_BT_REQUEST_FACTORY_H_ #include "BtRequestFactory.h" #include #include "Command.h" namespace aria2 { class PieceStorage; class Peer; class BtMessageDispatcher; class BtMessageFactory; class Piece; class Logger; class DefaultBtRequestFactory : public BtRequestFactory { private: SharedHandle _pieceStorage; SharedHandle _peer; WeakHandle _dispatcher; WeakHandle _messageFactory; std::deque > _pieces; Logger* _logger; public: DefaultBtRequestFactory(); virtual ~DefaultBtRequestFactory(); virtual void addTargetPiece(const SharedHandle& piece); virtual void removeTargetPiece(const SharedHandle& piece); virtual void removeAllTargetPiece(); virtual size_t countTargetPiece() { return _pieces.size(); } virtual size_t countMissingBlock(); virtual void removeCompletedPiece(); virtual void doChokedAction(); virtual void createRequestMessages (std::vector >& requests, size_t max); virtual void createRequestMessagesOnEndGame (std::vector >& requests, size_t max); virtual void getTargetPieceIndexes(std::vector& indexes) const; std::deque >& getTargetPieces() { return _pieces; } void setPieceStorage(const SharedHandle& pieceStorage); void setPeer(const SharedHandle& peer); void setBtMessageDispatcher (const WeakHandle& dispatcher); void setBtMessageFactory(const WeakHandle& factory); }; typedef SharedHandle DefaultBtRequestFactoryHandle; } // namespace aria2 #endif // _D_DEFAULT_BT_REQUEST_FACTORY_H_