/* */ #ifndef _D_KEEP_ALIVE_MESSAGE_H_ #define _D_KEEP_ALIVE_MESSAGE_H_ #include "SimplePeerMessage.h" class KeepAliveMessage : public SimplePeerMessage { private: char msg[4]; public: KeepAliveMessage():SimplePeerMessage() {} virtual ~KeepAliveMessage() {} enum ID_t { ID = 99 }; virtual int getId() const { return ID; } virtual void receivedAction() {} virtual const char* getMessage(); virtual int getMessageLength(); virtual string toString() const { return "keep alive"; } }; #endif // _D_KEEP_ALIVE_MESSAGE_H_